Legality: Decently Legal
Common Races: Human, Elf, Orc, Half-Elf, Half-Orc, Oread, Ifrit, Sylph, Undine, Pixie, Gnome, Gnoll, Samsaran, Hengeyokai, Killoren, Raptoran, Ghoran, Goblin, Uldra, Slyth, Catfolk, Shifter
Common Applications: Tribal Shaman, Hermit, Guardian of nature, Nature’s wrath
Guardians of the forest, or caves, or ocean, or sands, or really anything nature. Druids act as powerful protectors of nature, either keeping harmful folk away, or attacking civilization to “Free” animals like livestock or pets. Druids are often strangers to civilized life as they mostly live in a tribal or isolated life. They hold all the power of nature in them, able to communicate with the plants and animals, transform into creatures of the world, or summon fire water earth and air for attack and defense. They embody nature’s destructive and creative powers, and often lead towards neutrality or chaos, having no care for civilization’s laws and only involving themselves in good or evil by their own personalities.