Gnoll

Primary Deity: Felishrad
Favored Class: Ranger, Fighter, and Cleric
Primary Environment: Ka’len’ma
Primary Alignment: Chaotic Neutral or Evil

Physical Description:
Gnolls are a race of hulking, goblinoids that resemble hyenas in more than mere appearance; they show a striking affinity with the scavenging animals, to the point of keeping them as pets, and reflect many of the lesser creatures’ behaviors. They hold various shades in their fur that can range from various grays, browns, reds, and oranges, with a rusty color adorning the larger leaders. They rarely show colors outside of black from their eyes, but there are records of browns and grays, and even MORE rare blue and green.

Society:
Gnolls are capable hunters, but are far happier to scavenge or steal a kill than to go out and track down prey. This laziness impels them to acquire slaves of whatever type is available, whom they force to dig warrens, gather supplies and water, and even hunt for their gnoll masters. Creatures other than hyenas and other gnolls are either meat or slaves, depending upon the temperament of the tribe. Even a dead or fallen comrade is a fresh meal for a gnoll, who might honor a distinguished tribe member with a brief prayer, or thoroughly cook one that has died of a wasting disease, but otherwise view a dead gnoll as little different from any other creature. The more “civilized” gnolls do not eat their prisoners, but instead keep them as slaves, either to defend or improve their lair or to trade with other tribes or slaver bands. Gnolls relish combat, but only when they have the obvious advantage of numbers. In other situations, they prefer to avoid combat except as a means of winning a kill from another hunter, or as a clever ambush to bring down a large meal. These hyena-men see no value in courage or valor, instead preferring to flee once it becomes clear that victory is not possible, noting that it is better to run with tail tucked away than to lose one’s tail entirely.

Gnoll

Amethyst Gate HoraceGoldblood